![]() ![]() The tier C arcanas has a very low damage in comparison with all the above. Rip tide deserves an special mention as it gets a lot of damage from combo gloves. The damage of the Tier B is in the mid range of the damage in the game but all these 3 arcanas boast the damage by being enhanced. Ice dagger, while having nice damage is here because of having the biggest movement, you can use it with the silver spinning top curse relic and not missing the movement speed, besides its a melee and ice attack so you have more posible synergies to play around. Air spinner also has strong damage that goes even higher when enhanced but being the 360 basic attack makes it shines when paired with other arcanas that puts you in the middle of the fight like tearing whirlwind or the jumps. Stone shotis clearly the best earth arcana, nice damage, strong range and impressive damage when enhanced. Severing Slash has also decent damage if you don't charge the attack (you loose a lot of damage charging it) but has the biggest number of hits during a combo so it's even better than bolt rail when you pair it with vampire sunglasses or so, but never charge the attack or you loose everything that makes this attack Tier A, not worht upgrading it because of that. Aqua arc has strong damage unenhaced but once enhanced is a beast while also being a projectile, having decent range and perforating enemies (it could be in Tier S without being a problem). In this tier, the damage is still high, but not as much as Tier S, but they also bring some kind of utility. Besides that, each one has secondary aspect that makes them shine: chaos crusher is both melee and projectile so it gets the buffs (and nerfs) for each one fiery yo-yo has a notable range and pierce enemies while bosting the biggest damage unenhanced bolt rail has the biggest attack speed, huge damage both enhanced and unenhanced and big number of hits to pair with on-hit relics and spark contact simply has the biggest damage enhanced of the game being really disgusting in comparison with the rest. The arcanas here have a really high damage compared with the rest of the arcanas even without being enhanced. After all that testing I came with this tier list where I've also taking into account the utility of each arcana (range, number of hits, subtype of the arcana, area cover, perforating attacks.) and the damage/utility of the enhaced version.This is a brief explanation of the tiers, but if I see the discussion goes hotter I will add more info like the numbers and all that. Because of that I wanted to test the damage of each one against the boss dummie of each arcana both unenhanced and both uncharged and uncharged for the charging arcanas. I've been wondering for a long time which will be the best basic arcana and how to choose your for the build you wanna play. ![]()
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